Eyes On With ‘Metal Gear Solid V: The Phantom Pain’

LOS ANGELES—Konami hold sealed door, 30-minute lecture sessions here during E3 to showcase formerly secret gameplay facilities from a rarely expected Metal Gear Solid V: The Phantom Pain.

Much like The Phantom Pain E3 2013 trailer, this new gameplay footage (below) featured Ocelot prepping Big Boss on his latest mission: rescuing Master Miller from a stay buried low in Afghanistan. It was a now-familiar horseback sequence, yet this video highlighted new gameplay and story elements.

First off: Snake’s steel arm. He’s still hasn’t practiced to losing a prong and struggles to grasp a canteen that Ocelot hands to him. There is an upside, though. The stronger, synthetic arm lets we unleash new, harmful CQC moves that weren’t benefaction in Metal Gear Solid V: Ground Zeroes. There are also situational and environmental CQC moves, too. For example, if you’re stealing in a dumpster we can cocktail out, throttle out a guard, and lift a comatose infantryman into a bin.

Metal Gear Solid: Peace Walker’s sharp rivalry recruiting underline creates a return, yet it advantages from appearing on distant some-more absolute platforms. You have a choice to avoid, kill, and survey rivalry combatants, yet a Fulton Recovery System lets we hitch an airlift to a infantryman and watch a enemy get yanked off a shade in laughable fashion. Not usually is this underline a sharp approach to equivocate withdrawal bodies sparse opposite a terrain, that would warning guards to Snake’s presence, yet it lets we supplement those warriors to a army you’re amassing. You can also use Fulton Recovery System jeeps, tanks, and other equipment. Big Boss needs those infantry and weapons to stock his new Mother Base.

Mother Base, Snake’s place of operations, is now a customizable plcae that we build, visit, and explore. Konami didn’t go into good fact about a Mother Base construction process, yet it settled that no dual Mother Bases will be likewise built. Recruited infantry use Mother Base to sight in firearms and hand-to-hand combat. Komani’s demo showed that Mother Base can be pounded by opposition CPU enemies that we accommodate in combat, as good as other players. Yes, other players. Konami didn’t hold on a multiplayer aspect.

E3 Bug

The Master Miller rescue goal also highlighted solid collecting (used to ascent your weapons), energetic real-time continue effects (such as visibility-reducing sandstorms), e-cigs (that speed adult a thoroughfare of time so we can watch couple transformation during really high speed), and a array heading card box (you can now cocktail out, sire a shot, and drop behind in). The diversion is positively gorgeous, too. The transitions between cutscenes and gameplay is nearby seamless.

Konami settled that Metal Gear Solid V: The Phantom Pain will be some-more than 200 times incomparable than Ground Zeroes, so there will be lots of stealth-based movement when a diversion eventually hits store shelves. Unfortunately, a diversion still lacks a recover date.

For more, check out How to Make Snake Sneakier in Metal Gear Solid V: Ground Zeroes.

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