Dissidia Final Fantasy NT Update Version 1.17 expelled on PS4 [Patch Notes]

Dissidia Final Fantasy NT Update Version 1.17 has been expelled on a PS4, review on for a full Patch Notes.

Dissidia Final Fantasy NT Update Version 1.17 is sized in around 1.5GB and brings several new changes and improvements. The refurbish adds Kam’lanaut from FFXI as a Specialist form character.

There’s also a ton of new song and a new theatre – Insomnia from Final Fantasy XV.

Note: The Patch Notes next are varied and will be updated will a full records as shortly as they’re out.

Dissidia Final Fantasy NT Update Version 1.17 PS4 Patch Notes

New Stage

Insomnia from Final Fantasy XV

New music

  • Matoya’s Cave -arrange- from FF
  • The Forbidden Land Eureka -arrange- from FFIII
  • Main Theme -arrange- from FFIV
  • Jenova Complete -arrange- from FFVII
  • Battle 2 -arrange- from FFIX
  • Goddess Divine -arrange- from FFXI
  • Knight of Etro -arrange- from FFXIII-2
  • Triumph -arrange- from FFXIV

New Character

Kam’lanaut from FFXI

Type: Specialist

When he lands a final strike of an attack, afterwards that conflict gains a clean for a while. Landing this buffed chronicle will not reset a duration. The clean allows him to reason down a symbol to supplement some-more hits to a initial input. we do not know if there are effects other than visible to a non-held down chronicle of a buffed attack.

Earth Blade / Terrafication – belligerent neutral bravery (literally Earth God Blade / Earth Demon Blade)

  • 2 inputs
  • Melee attack
  • Bravery damage: (176) + (272) = 448
  • Bravery repairs of hold: (176 + 32 + 32) + (272) = 512
  • Buff duration: 20 seconds

Frost Blade / Glacification – belligerent brazen bravery (literally Ice God Blade / Ice Demon Blade)

  • 2 inputs
  • Melee attack
  • Bravery damage: (192) + (256) = 448
  • Bravery repairs of hold: (176 + 32 + 32) + (272) = 512
  • Buff duration: 20 seconds

Water Blade / Liquification – belligerent behind bravery (literally Water God Blade / Water Demon Blade)

  • 1 input
  • Projectile conflict with low missile strength (maybe middle when charged)
  • Bravery damage: 384
  • Bravery repairs of hold: 64 + 32 + 32 + 304 = 432
  • Buff duration: 20 seconds

Savage Blade – belligerent lurch bravery

  • 1 input
  • Melee attack
  • Bravery damage: 16 * n + 432 (n is a series of hits formed on height)

Flame Blade / Ignition – atmosphere neutral bravery (literally Fire God Blade / Fire Demon Blade)

  • 2 inputs
  • Melee attack
  • Bravery damage: (176) + (272) = 448
  • Bravery repairs of hold: (176 + 32 + 32) + (272) = 512
  • Buff duration: 20 seconds

Wind Blade / Vaporization – atmosphere brazen bravery (literally Wind God Blade / Wind Demon Blade)

  • 2 inputs
  • Melee attack
  • Bravery damage: (176) + (272) = 448
  • Bravery repairs of hold: (176 + 32 + 32) + (272) = 512
  • Buff duration: 20 seconds

Lightning Blade / Electrification – atmosphere behind bravery (literally Lighting God Blade / Lightning Demon Blade)

  • 1 input
  • Projectile conflict with low missile strength (maybe middle when charged)
  • Bravery damage: 384
  • Bravery repairs of hold: 64 + 32 + 32 + 304 = 432
  • Buff duration: 20 seconds

Shield Bash – atmosphere lurch bravery

  • 1 input
  • Melee attack
  • Bravery damage: (24 * 5 + 344) = 464

Great Wheel – HP1 (literally Great Wind Wheel)

  • Melee HP attack

Spirits Within – HP2

  • Search-type missile HP attack
  • Starts with a 25m range, though decreases with HP (like Firion’s Weaponmaster)

Light Blade – HP3 (literally Light Ring Blade)

  • Melee HP attack
  • Bravery damage: 128
  • After alighting it 3 times: aplomb repairs increasing to 128 + 48 + 40 * 2 = 256
  • After alighting it a sum of 6 times: aplomb repairs increasing to 128 + 64 + 48 * 4 = 384

Intervene – HP4

  • Counter m�lange HP attack
  • Can resist aplomb attacks
  • Like with Sephiroth’s Scintilla, a conflict will come out even if it does not resist anything
  • If it parries something, afterwards it will benefit invincibility and increasing operation and angle

Esoteric Region – singular EX skills

  • Cooldown: 20 seconds
  • Can batch adult to 4
  • Places a sorcery globe during his plcae that relates a debuff to any competition that touches it. The globe has a generation of 30 seconds. Can have all 4 out during once. The buffs for his aplomb attacks get a 2.5s longer generation per volume of spheres he has placed
  • The spheres disappear when Kam’lanaut is killed
  • The debuff lasts for 15 seconds and is rested if a competition touches a globe again. The debuff decreases conflict by 30%, invulnerability by 50% (damage taken increasing by 31.25%), and speed by some series (hard to get specifics, though it is during slightest 20% formed on other skills). It also seals a use of common EX skills
  • Can cancel a liberation of his aplomb attacks into Esoteric Region

EX Skills

Bravery Conduit

  • Cooldown increasing (50s – 60s)
  • Range decreased (40m – 35m, height: 25m – 15m)

Mighty Guard

  • Duration increasing (10s – 15s)
  • Range increasing (radius: 20m – 25m)

Rend Shield

  • Range decreased (radius: 25m – 20m)

Vacuum

  • Range decreased (height: 25m – 15m)

Revivify

  • Range increasing (radius: 20m – 25m)

Summons

  • The summons’ attacks are not influenced anymore by buffs or debuffs to defence.

Bug Fixes and Other Small Changes

All characters

  • When some attacks that do no means hit- or guard-stun hit, if a teammate’s HP conflict hit, we got points for “Restrained Foes” underneath “Support Points” for your compare score.

Common EX Skills

  • Share HP: When a teammate used Share HP, a volume of HP we recovered did not uncover on screen.

Character

  • Cloud: During hitting, Omnislash during Limit Break infrequently mislaid a invincibility.
  • Lighting: When regulating Army of One, a second strike infrequently did not connect.
  • Minor bug fixes

Patch Notes Translation pleasantness of /u/MadSlingShooter.

Dissidia Final Fantasy NT is out now on PS4.

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