Dishonored: Death of a Outsider, a standalone expansion/mini-sequel to Dishonored 2, unbarred on Steam late final night. As is Bethesda’s cannot these days, we got a hands on it a same time as anyone else—which, when you’re traffic with a PC chronicle of a follow-up to Dishonored 2 is a bit of a unsure proposition.
If we hold off shopping a duplicate to equivocate any disastrous technical woes, let me lessen those fears: Death of a Outsider runs fine, that is to contend it runs as good as Dishonored 2 did post-fixes. That’s still not overwhelming performance, and indeed I’ve seen my mostly solid 70 or 80 frames per second drop into a high 40s and low 50s during times—most conspicuous when I’ve spun a camera fast or am gazing out over a vast city block from high on a rooftop.
But for a many partial it’s holding adult fine on my GeForce GTX 980 Ti, with all settings on Ultra during 1080p. One caveat: There are a tiny nonetheless important series of Steam reviews (and Steam forum threads) angry that a diversion won’t even launch on their machine. It’s tough to tell what’s causing that sold emanate during a moment, nonetheless it is an issue. Be warned there’s a slim possibility we competence buy a duplicate and find it doesn’t run during all on your machine. In response to those reviews, a developers contend they’re “working right now to repair [the issue] as shortly as possible.”
Provided we get it using though, we should as we pronounced see Dishonored 2-circa-late-December-2016 levels of performance. Not too surprising.
As for a diversion itself? I’ll save many of my thoughts for a examination subsequent week—I can’t suppose this appendage will take me longer than a day. Hell, if we weren’t so spooky with doing a no-kill, no-alarm run we competence be finished already. It unequivocally seems to be in a capillary of a BioShock 2: Minerva’s Den or thereabouts, compressing a scale of a full game’s powers and abilities into a few hours.
I will contend a turn pattern has been sincerely rote so far, as we conduct into a third mission. That’s a bit of a shame, entrance off Dishonored 2’s Clockwork Mansion, and that one time transport level, and so on. Death of a Outsider had a lofty bar to match, and we haven’t seen anything that approaches those heights yet. It’s a lot of a usual—soldier-filled streets, swap paths by pseudo-Victorian apartments, some industrial areas, some docks. I’m not observant it’s bad, nonetheless it unequivocally feels a bit been-there-done-that. Hopefully a diversion picks adult a bit as it approaches a end.
There is one wrinkle, that comes in a form of discretionary “Contracts,” or what are radically side missions. In a initial area for instance you’re asked by some indistinguishable champion to destroy a piracy operation en track to your final goal. The payouts for completing these contracts are flattering decent, and cause directly into your “Score” during a finish of a mission.
My usually censure is that we need to be a bit stretchable to take on each contract. Some missions undisguised ask we to kill a target, that for apparent reasons doesn’t unequivocally filigree with a no-kill run. Given how good Dishonored usually is about ancillary secrecy and fight options I’m a bit astounded there are no swap means of holding out these targets sans-murder.
Anyway I’ll save many of my thoughts for a examination proper, as we said. I’m anticipating Billie Lurk’s/Meagan Foster’s story flattering fascinating—more than Corvo’s storyline in Dishonored 2, during a really least. Now to see how it all plays out.
And hey, during slightest it (for many people) runs.