One of a biggest issues with Dishonored 2 wasn’t anything to do with gameplay or pattern – it was a technical issues some players were having. They ranged from stuttering and other framerate issues down to rodent problems that done a diversion unplayable. While a group worked tough to patch and repair these issues, it was still a black symbol opposite a diversion for many people. Will Dishonored: Death of a Outsider have those same issues?
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We asked Harvey Smith, co-creative executive for Dishonored: Death of a Outsider, about what lessons a group have schooled from Dishonored 2’s technical issues, and how Death of a Outsider will perform. Thankfully, Smith is really assured a diversion is using well.
He told us that “the best chronicle of [Dishonored] that we’ve got is in Death of a Outsider.” While he couldn’t guarantee that each singular CPU/GPU multiple would be using as best as they can, he believes that “most of a problems are solved, for many of a people.”
Why is it so tough to get a diversion using so well, then? On tip of carrying to optimise for all sorts of hardware combinations, Smith says a diversion like Dishonored: Death of a Outsider has a lot of tech underneath a hood that affects things. Sound, generally – using simulations for sound propagation and afterwards causing AI to conflict accordingly is a challenge, generally in a densely-packed world.
Death of a Outsider, a standalone enlargement to a Dishonored series, is entrance out Sep 15. You can find out some-more about it on Steam. Did we know, one of a writers was hired for her stellar tweets?