FFXIV’s annual 14-hour anniversary tide was final week, and with it came a torrent of information about a game’s past, benefaction and future. We schooled that a organisation is deliberation adding Blitzball or Snowboarding to a Gold Saucer. Yoshida, enjoying a potion of wine, seemed to determine to re-enable a Yo-Kai Watch event on a whim. And it was reliable that Patch 4.1 — patrician ‘The Legend Returns’ — is scheduled to come out early October. So what some-more do we know about Stormblood’s initial vital calm update? (Beware: Minor spoilers ahead.)
For starters, a figure of Return to Ivalice is apropos clearer. The 24-man raid will be loosely formed on Final Fantasy Tactics and a story of a War of a Lions, that is a angel story in Garlemand (a bit like how Nero pronounced Omega’s Halicarnassus was formed on a story). It will lift ‘an essence’ in FFXII, that is also set in Ivalice, nonetheless a raid will be designed in such a approach that people who never played possibly diversion can still suffer it. Rather than holding place in an swap dimension or something like that, Dalmasca is indeed a place in Othard, a continent where Doma is located.
Given that a patch design facilities Ramza and Delita from FFT, we assume that Return to Ivalice will play a outrageous — if not executive — partial in this patch. Perhaps, like Cid and Matoya, they’ll be ‘new’ characters loosely formed on people from prior games? There will be an extended preview during a subsequent live letter, that will be someday this month.
Shelter in a storm
Housing purchases in Shirogane will finally open in 4.1. The central forums post that accompanied a tide says “we won’t open a servers before a scheduled Patch 4.1 upkeep time”. we assume that this means downtime will not finish early, as it mostly does, to stop people hammering a servers several hours before they’re prepared to come up.
The comparison residential areas are being updated with swimming areas, too; Mist already has a beach, so that’s sorted, though The Lavender Beds will get a swimmable stream and The Goblet will get some kind of bathhouse or prohibited spring. The relocation use will also turn available.
The crafting and entertainment reset will be changed to Tuesday, a same day as for PVE content, while Zhloe’s special smoothness missions will be updated for Stormblood. There will also be dungeons we can plea with your adventurer squadron, who will have glamours unbarred and their turn top boosted. It’s probable their AI will be a small unsure (Yoshida pronounced they competence need players’ support), though this is a good step for solo players and DPS mains evermore stranded in queues. Finally, a initial set of Stormblood monster clan quests will open, focusing on a Kojin.
The Royal Menagerie Extreme will be expelled as this patch’s trial. As we likely final week, it will offer object turn 335 weapons and be directed during groups that are carrying difficulty clearing a third confront of Omega Savage. As such, it’s approaching to be roughly as formidable as Thordan impassioned was for players 3.1, that was introduced for players stranded on Living Liquid. I’m vehement to see what this looks like — a normal mode reflection is honestly good fun to finish and extremely some-more formidable than other story mode primals, so I’m anticipating it will be a genuine challenge.
The Ultimate array — what folk like me were job super monster — got a initial plain preview, too. The initial raid, a Unending Coil of Bahamut, will be accessible about dual weeks after a patch goes live. You will need to finish Omega Savage to be means to plea it, and it is designed to be so formidable that many people will quit in a initial phase. Indeed, a approach a exhibit was phrased was that a developers want people to quit in a initial phase, since what follows is so many worse that creation we give adult is a many kind thing to do.
The devs design a universe initial organisation to take about 3 days to kick it, though if it ends adult being weeks, it might be a box that a quarrel is nerfed since it will simply be too tough for many players to ever complete. Even so, this quarrel is designed to be harder than anything else ever implemented, and there’s a good possibility if you’re reading this you’ll never see it, let alone kick it.
It will dump tokens homogeneous for i345 weapons, though they will have an well-developed appearance.
I’m unequivocally extraordinary to see how this shakes out. we got to Neo Exdeath this week, though we doubt I’ll be in a position to try Ultimate Bahamut on release. Still, we find a thought of calm this tough to be fascinating (I desired examination videos of Brute Justice’s monster incarnation when it was still current), and we can’t wait to watch a video once people start saying some-more of a fight. These Ultimate raids will be a series, not a one off; this confront will be a hotchpotch of mechanics from Binding Coil, so we design a subsequent dual (assuming we get dual some-more before 5.0) will cover Alexander and Omega.
Odds and ends
Cross-world /tells and crony lists will finally be added, creation it easier to stay in hit with people on opposite servers. This is a substantial blessing for people who are in statics that camber information centres rather than particular servers, and will let we stay in hit with people we accommodate on Duty Finder and Party Finder. Cross-world linkshells will not be introduced, though some arrange of homogeneous organisation discuss duty will be.
The Hildibrand quests will lapse for Stormblood, while a new 48-man PVP mode, Rival Wings, will be also introduced. Rival Wings will have players conflict alongside (and ride!) illuminati mechs, and will not be tied to Grand Company affiliations. Anything with Cruise Chaser is alright by me!
The Lost Canals of Uznair (AKA Aquapolis 2.0) will have a possibility to dump value maps that lead to deeper and some-more remunerative locations within Uznair, while players will have a event to go for double or zero character wagers as they pierce by a canals themselves. Finally, there will usually be one new cave combined this patch, The Drowned City of Skalla. Prior to Stormblood, it was announced a organisation was going to stop releasing dual new dungeons with each refurbish so they could concentration on other things. Given a perfect extent of calm above (and this is usually a initial preview of a subsequent update), it looks like it’s operative out sincerely well.
You can review some-more on a central forums here. Special interjection to those who translated a promote as it went live, quite Acchan on The Balance Discord and Iluna Minori on a Reddit Discord, as they supposing many of a fact that we would have missed otherwise.