Columns: Patch 4.1 First Thoughts

Last Tuesday saw a recover of The Legend Returns, Stormblood’s initial vital calm update. Patch 4.1 brings a resources of features including a new 24-man raid, an impassioned primal and a delay of a storyline after a ransom of Ala Mhigo.


It’s a initial patch in that a growth organisation expelled usually one new cave to embody some-more improvements to a user interface and ubiquitous peculiarity of life on a diversion (4.2 will lapse to Heavensward’s indication of adding dual new dungeons), nonetheless it still feels like there’s a lot to get through. Let’s start with The Royal City of Rabanastre, a 24-man raid.

It’s a initial raid in a Return to Ivalice series, that will all be formed on a universe of Final Fantasy Tactics and FF12. The story was created by Yasumi Matsuno, a mind behind both FFT and FF12, and bosses were designed by Keita Amemiya, creator and executive of a GARO series. It sees a Warrior of Light (and 23 semi-functional allies) try to a Royal City of Rabanastre, in sequence to lane down a member of an venerable Garlean entertainment association who is seeking a long-lost play.

Those informed with games set in Ivalice will find a lot to enjoy. we was on voice discuss with people who were indicating out all a cold throwbacks and where certain song was taken from, and they were unequivocally tender by what’s on offer here. But if these games are unknown to you, don’t tatter — I’ve never played tactics, nonetheless we still found a outrageous volume to humour here. Return to Ivalice feels a bit like Crystal building in that it does adequate new things that if you’ve never played what it’s formed on we competence not realize it’s borrowing from a past Final Fantasy during all.

Indeed, Return to Ivalice does a lot that’s new. You can unequivocally feel that they brought in guest to work on this raid since it has a clearly conflicting feel to anything else so far, with copiousness of mechanics that have never been seen before. In fact, I’d go out on a prong and contend that, mechanically speaking, there’s some-more new things in Rabanastre than there was in a entirety of Omega. The final trainer has an engaging pretence in that depending on that facade he’s wearing, indicated by a demon or angel peep on a screen, you’ll possibly have to follow his instructions or do a opposite.

While 24-man raids tend to be flattering frustrating in a initial few weeks as people try and figure them out, we indeed unequivocally enjoyed a training knowledge here, since it wasn’t like people were unwell aged stuff, and what we’ve seen so distant has left me unequivocally vehement to see a rest of a series. It’s zero as frustrating as Void Ark or Weeping City, and I’d unequivocally suggest giving it a try even if fondness raids aren’t your thing.

Elsewhere, a new impassioned primal brings players behind to a Royal Menagerie to quarrel a powered-up chronicle of Shinryu. It was already a shining trainer (though we think those who found it formidable to transparent might disagree), nonetheless this chronicle takes it to a whole new level. Everything we have seen in normal mode is there nonetheless cranked adult a gear, while latter phases are wholly new. 

The quarrel looks and feels spectacular. To transition to a final phase, for example, we need to run opposite Shinryu’s behind Monster Hunter-style while dodging beams of light it shoots during you. Once we get into a stroke a conflict flows unequivocally well, with no mechanics that feel capricious or random. It’s organisation nonetheless fair, and value clearing.

Be warned that it is tough — positively distant harder than fights like Sophia or Susano — and I’d contend that those who aren’t that assured in their abilities might wish to find possibly a loose organisation before they give it a try. Those who are means to burst right in won’t be disappointed, though, since this is a best primal quarrel Square Enix have put out in ages.

I don’t wish to contend too most about a stability storyline since we risk spoiling it for those that haven’t finished it yet, nonetheless both a new cave we revisit as partial of it and a after query avocation are unequivocally something special. The Drowned City of Skalla is full of neat touches that assistance it tell a story; you’re told that some of a enemies were once people, and if we float over a clean bar you’ll notice that a foes in doubt have a mutation clean practical to them. It’s small things like that that make it feel like it goes a step over prior turn 70 dungeons, and a diversion feels richer for it.

Maybe it’s usually me, nonetheless we feel like usually adding a singular cave has unequivocally increased peculiarity elsewhere. we was endangered that this recover would feel a bit empty, nonetheless so distant it’s been a opposite; all feels like it’s been finessed to a indicate over what I’m used to.

No doubt there will be those who get by a calm fast and bake out faster than usual, and in a prolonged tenure a patch will expected humour from a skip of a vestige grub or something equivalent, nonetheless what I’ve played so distant has been unequivocally impressive. It says a good understanding that this mainstay is over 1,000 difference prolonged nonetheless I’ve usually been means to cover about half of what was added, and a new PVP mode Rival Wings and a Ultimate-series raid aren’t even out yet.          

Houses divided

I wish to persevere a final word to housing, that has been a prohibited subject on FFXIV as of late. Followers of a diversion will note that one of a facilities set to be introduced in this patch was actor housing in Shirogane, a eastern-themed district subsequent to Kugane. 

Players have been watchful months for this, nonetheless all houses sole within minutes, heading those who got held in login queues or who faced servers errors incompetent to make a purchase. Understandably, this has left some unequivocally upset. (I was one of a propitious few who got one — Ward 8, Plot 1 on Cerberus, graphic above, if you’re on my server and imagination visiting.)

Producer Naoki Yoshida has already created to a community and pronounced that offer plots in all housing districts will be introduced before a subsequent vital patch. This is good news, nonetheless we wish they can go offer since people will substantially still skip out, quite those on bigger servers. I’ve created about housing before, and we wish to echo that we unequivocally do trust it’s time to extent houses to one personal residence and one giveaway association residence per actor per account.

New plots are good, nonetheless a Shirogane disturbance should offer as a proclivity to do something about those who feat a complement and make a housing marketplace even harder to get into, like the dual players on Mateus who bought 28 plots between them. It’s inexcusable, and usually underlines how astray a conditions can be. 

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