In further to a Rave in a Redwoods zombies content, Sabotage will also embody 4 new multiplayer maps:
Noir – A dark, soiled city map desirous by unconventional Brooklyn during night, Noir is a classical three-lane map set opposite a backdrop of a dystopian future, filled with cafes and parks surrounding a heartless downtown warzone.
Neon – A practical training core designed for civic warfare, Neon is a unique, digitised conflict locus where cars and other structures parent out of skinny atmosphere and enemies disintegrate into hundreds of pixels when defeated. Middle line sightlines will support to long-range players while a outsides of a map concede for discerning counter-attacks in close-quarter action.
Renaissance – Set in Northern Italy, Renaissance pits players opposite any other on a slight streets of Venice surrounded by classical design and buildings that foster continual transformation by a canals and neighbourhoods of this iconic city.
Dominion – A re-imagining of a classical Afghan map from Modern Warfare 2, now set on Mars, Dominion retains all a noted landmarks and gameplay of a original, anchored by a crashed boat in a center, with a few enhancements designed to take advantage of a new transformation system.