Straley assimilated Naughty Dog in 1999 — observant that he was worker No. 15 in a company’s records. “From day one, we knew we was surrounded by some of a many talented, driven, and ardent people in a industry,” he wrote in a summary posted this afternoon to Naughty Dog’s website.
He is one of a few employees whose reign predates Sony’s merger of a studio in 2001. He had worked on a Jak and Daxter array in his beginning assignments and, in his statement, credited Naughty Dog co-founders Andy Gavin and Jason Rubin for giving him his start in video games design.
His subsequent breakthrough came in 2007 as a co-director of art for Uncharted: Drake’s Fortune, that launched an A-list PlayStation disdainful that carries into stream day. Alongside Amy Hennig, he was executive for Uncharted 2: Among Thieves, afterwards cooperated with Neil Druckmann to approach 2013’s The Last of Us and final year’s Uncharted 4: A Thief’s End, all 3 vicious and blurb successes.
“When we spend as many time as we do together, in a vigour cooker of artistic work and deadlines, we unequivocally get to know a person,” Straley wrote. “And I’ve had my share of formidable and humbling moments. But carrying a payoff to see people grow over their judgment of what’s probable for themselves technically, creatively, and privately has been a many rewarding aspect of my pursuit and continues to motivate me to do a same.”
Straley credited Hennig, who left in 2014 for Electronic Arts’ Visceral Games, as a “great artistic partner,” and thanked Christophe Balestra, a Naughty Dog co-president who over Naughty Dog progressing this year, “for all a support and inspiration.” Straley did not discuss his subsequent skeleton for his games attention career though pronounced “I demeanour brazen to a find and to pity it with we all soon.”