Being a large name like Bethesda in this attention means you’re going to come underneath fire, either that’s for what you’re creation or what you’re not making, and Bethesda’s selling and PR male Pete Hines recently gave an talk to Games Radar in that he settled that a association is wakeful of their vicious fan base, though also pronounced that fan critique will not conclude what Bethesda works on, or how it will recover their possess games.
“We’re wakeful of it, though we’re not going to let it conclude what we do,” he explained. “Ultimately, we’re going to try and do a things that we consider are a best for a games that we’re making, since that’s, honestly, all we can unequivocally control.”
Hines uses Killzone developer Guerrilla Games’ Horizon Zero Dawn as an instance of developers doing opposite their core fan base’s wishes and expectations.
“If we didn’t have folks mangle from it afterwards we don’t get Horizon: Zero Dawn. Like, how unimaginable is that game? And if [Guerrilla] only stayed on that trail for what they were famous for, you’d never get that game. Why would we ever consider that [the creators of Killzone] would do crazy post-retro; unconventional though retro dinosaur. It competence be my favorite diversion this year, and if they didn’t mangle from what they had been doing and try something different, you’d never get that.”
To what grade should developers listen to their fans, and to what border should they only do their possess thing notwithstanding what fans are saying?