In a final endowment of a year (outside of a staff picks), Overwatch gets a curtsy for a colorful online battles. Awards are selected by PC Gamer staff by voting and debate. Keep adult with all a awards so far here.
Chris T: Blizzard are though equal when it comes to holding a difficult genre and creation it accessible. They did it with MMOs twelve years ago, and now they’ve finished it for a team-based shooter. While savvy selling has positively played a purpose in securing Overwatch’s headline-dominating success, it’d all be for zero though an superb core rival pattern that allows everybody to find a place for themselves. This is a shooter where we don’t unequivocally need to be good during shooting, a rival diversion with dozens of opposite ways to successfully compete. That they’ve managed to lift this off though almost tying a ability roof for a best players—a pretence I’d disagree that Blizzard didn’t conduct with Heroes of a Storm—is a covenant to a ability of a designers behind this ostensibly-simple game.
Evan: Bingo. Overwatch’s different healers are substantially a best instance of that. With Zenyatta, we can pre-emptively heal. With Ana, we can use my marksmanship skills to keep people alive. As Mercy, we can reanimate in a impression of Team Fortress 2, if that’s informed to me. Overwatch got a frontline-fighting, K:D-fixated, aggro CS:GO actor like me to suffer personification a passive, low-pitched rollerblading support character.
Phil: It’s a accumulation of transformation styles we love. The reason we played so many Scout in TF2 was his speed and double jump. Overwatch is that, though some-more so. Many of a register have engaging ways to move—Pharah’s jetpack, Widowmaker’s grappling hook, Tracer’s rewind. Like Evan, we adore a supports many of all. Mercy is shining spin on a medic—sorry, Medic—in that her ability to shun dangerous situations is directly tied to either or not she can see an ally. Such symbiosis competence good be common place in MOBAs, though we don’t play those. In an FPS, with a intricacies of relocating by a 3D environment, it works impossibly well.
Evan: we customarily dislike newness modes, though a things in a arcade—3v3 and 1v1 especially—has grown on me. In both of these formats we have matches that are intense, funny, assistance me learn new skills with new characters, and are finished in like 8 minutes. Bravo, Blizz.
James: As systemically copious as Overwatch is, we consider one of a biggest strengths is a presentation. It’s as purify and colorful as a Pixar film (with murder), with fluent animations in each character, gun model, and ability effect. There’s no dilemma of any map that hasn’t been done to feel like a cohesive partial of Overwatch’s politically diligent animation world. And acknowledge it, it competence be fun to play, though we’re unequivocally in it for a fashion. Those Legendary skins are hot.
Tom M: It’s Overwatch’s star that initial drew me in. The FPS partial of it we wasn’t endangered with as much, though a near-future, paramilitary, pseudo-superhero star Blizzard chose to tell me about was exhilarating. Overwatch takes place in Blizzard’s initial new star in 17 years, and it concurrently feels informed and distinct anything we’ve seen before. Blizzard likes to contend it attempted to make a Overwatch star seem “hopeful,” and that creates it feel comfortable and welcoming to a indicate where I’d substantially play any genre of diversion if it only let me see some-more of that universe.
Tim: It turns out I’m a misfortune kind of dirty casual. we played Overwatch each night for dual weeks, forsaken tangible income on that honeyed Mercy Devil skin, and afterwards only totally tuned out around a time Competitive Play launched and it became reduction about goofing around with pals and some-more about indeed gitting gud. Unquestionably a biggest materialisation of a year on PC, though something about a knowledge eventually left me a small cold. we consider it competence be that in Overwatch I’m especially operative to accumulate some-more cosmetics, since in Hearthstone a cards we collect can meaningfully enhance my options. Or maybe I’m only shit during sharpened things now that I’m strictly aged. Sadly, there’s always that.